vulkan-go 中如何利用GLFW中的CreateWindowSurface函数?
来源:stackoverflow
时间:2024-02-21 22:03:25 115浏览 收藏
积累知识,胜过积蓄金银!毕竟在Golang开发的过程中,会遇到各种各样的问题,往往都是一些细节知识点还没有掌握好而导致的,因此基础知识点的积累是很重要的。下面本文《vulkan-go 中如何利用GLFW中的CreateWindowSurface函数?》,就带大家讲解一下知识点,若是你对本文感兴趣,或者是想搞懂其中某个知识点,就请你继续往下看吧~
我正在尝试使用 go 和 github.com/vulkan-go 绑定创建 vk.surface。
通常glfw.createwindowsurface是用四个参数声明的,比如createwindowsurface(instance interface{}, window *glfw.window, alloccallbacks unsafe.pointer, *vk.surface)
,这样我们就可以声明一个vk.surface类型的变量并将其地址传递给函数。
但是 vulkan-go 中的 glfw.createwindowsurface 函数是这样声明的 createwindowsurface(instance interface{}, alloccallbacks unsafe.pointer)
并且它不返回 vk.surface 而是一个指向 c 的 unsafe.pointer 的 uintptr .vksurfacekhr。
我尝试通过指针进行钻取,然后将其类型转换为 vk.surface,如下所示 (vk.surface)(unsafe.pointer(surface))
,但这并不可行,因为当我稍后将其传递给 vk 时.getphysicaldevicesurfacesupport函数验证层输出错误validation error: [ vuid-vkgetphysicaldevicesurfacesupportkhr-surface-parameter ] object 0: handle = 0x22ce94b8e60, type = vk_object_type_instance; |消息 id = 0x801f247e |无效的 vksurfacekhr 对象 0xc000014148。 vulkan 规范规定:表面必须是有效的 vksurfacekhr 句柄 (https://vulkan.lunarg.com/doc/view/1.3.211.0/windows/1.3-extensions/vkspec.html#vuid-vkgetphysicaldevicesurfacesupportkhr-surface-parameter)
.
这是我的代码,有点长,但也许它会帮助您更好地理解我在做什么:
package main import ( "bytes" "errors" "fmt" "log" "unsafe" "github.com/fijosilo/osies/internal/utils" "github.com/vulkan-go/glfw/v3.3/glfw" vk "github.com/vulkan-go/vulkan" ) const debug bool = true var width int = 1280 var height int = 720 var vulkanSelectedValidationLayers = []string{} var vulkanSelectedExtensions = []string{} var vulkanApplicationInfo *vk.ApplicationInfo = nil var vulkanCreateInstanceInfo *vk.InstanceCreateInfo = nil var vulkanDebugReportCallbackCreateInfo *vk.DebugReportCallbackCreateInfo = nil var vulkanDebugReportCallback *vk.DebugReportCallback = new(vk.DebugReportCallback) func main() { logFile := utils.SetupLogOutputFile() defer logFile.Close() // init glfw initializeGLFW() // create the window window := createGLFWWindow(width, height, "OSIES") // init vulkan initializeVulkan() // create vulkan instance instance := createVulkanInstance(window) // setup validations if debug { vk.CreateDebugReportCallback(instance, getVulkanDebugReportCallbackCreateInfo(), nil, vulkanDebugReportCallback) } // window surface surface := createVulkanSurface(instance, window) // select physical device physicalDevice, queueFamiliesIndices := selectVulkanPhysicalDeviceAndQueueFamily(instance, &surface) // create logical device logicalDevice := createVulkanLogicalDevice(physicalDevice, queueFamiliesIndices) var graphycsQueue vk.Queue vk.GetDeviceQueue(logicalDevice, queueFamiliesIndices["graphics"], 0, &graphycsQueue) var surfaceQueue vk.Queue vk.GetDeviceQueue(logicalDevice, queueFamiliesIndices["surface"], 0, &surfaceQueue) // loop for ; !window.ShouldClose() ; { glfw.PollEvents() } // cleanup vk.DestroyDevice(logicalDevice, nil) vk.DestroySurface(instance, surface, nil) if debug { vk.DestroyDebugReportCallback(instance, *vulkanDebugReportCallback, nil) } vk.DestroyInstance(instance, nil) window.Destroy() glfw.Terminate() } /* Initializes the GLFW api. */ func initializeGLFW() { err := glfw.Init() if err != nil{ log.Println(err) panic(err) } } /* Creates and returns a GLFW window. */ func createGLFWWindow(width int, height int, title string) *glfw.Window { glfw.WindowHint(glfw.ClientAPI, glfw.NoAPI) glfw.WindowHint(glfw.Resizable, glfw.False) window, err := glfw.CreateWindow(width, height, title, nil, nil) if err != nil{ log.Println(err) panic(err) } return window } /* Initializes the Vulkan api. It requires the GLFW api to be initialized. */ func initializeVulkan() { vk.SetGetInstanceProcAddr(glfw.GetVulkanGetInstanceProcAddress()) err := vk.Init() if err != nil{ log.Println(err) panic(err) } } /* Adds the layer to the slice of selected layers if it is not on the slice yet. It requires the Vulkan api to be initialized. */ func selectVulkanValidationLayer(selectedLayer string) { vulkanSelectedValidationLayers = utils.AppendStringIfNotFound(vulkanSelectedValidationLayers, vk.ToString([]byte(selectedLayer))) } /* Returns a slice of strings where each string is the name of a selected and supported vulkan validation layer. It requires the Vulkan api to be initialized. */ func getVulkanValidationLayers(selectedLayers []string) []string { // get supported layers' count var supportedLayerCount uint32 result := vk.EnumerateInstanceLayerProperties(&supportedLayerCount, nil) if result != vk.Success { log.Printf("VULKAN: Failed to retrieve vulkan validation layers count with error code %d\n", result) return []string{} } // get supported layers' properties supportedLayerProperties := make([]vk.LayerProperties, supportedLayerCount) result = vk.EnumerateInstanceLayerProperties(&supportedLayerCount, supportedLayerProperties) if result != vk.Success { log.Printf("VULKAN: Failed to retrieve vulkan validation layers with error code %d\n", result) return []string{} } // get supported layers' property name to slice of strings supportedLayers := make([]string, supportedLayerCount) for n, layer := range supportedLayerProperties { layer.Deref() supportedLayers[n] = vk.ToString(layer.LayerName[:]) } // filter the selected layers from the supported layers layers := []string{} for _, supportedLayer := range supportedLayers { // find layer in selected layers found := false for _, selectedLayer := range selectedLayers { if selectedLayer == supportedLayer { found = true break } } // add selected supported layer to the slice of layers if found { layers = append(layers, supportedLayer) } } // debug if debug { // log selected validation layers log.Print("Vulkan selected validation layers:\n") for _, layer := range selectedLayers { log.Printf(" %s\n", layer) } // log supported validation layers log.Print("Vulkan supported validation layers:\n") for _, layer := range supportedLayers { log.Printf(" %s\n", layer) } // log selected and supported validation layers log.Print("Vulkan selected and supported validation layers:\n") for _, layer := range layers { log.Printf(" %s\n", layer) } } return layers } /* Adds the extension to the slice of selected extensions if it is not on the slice yet. It requires the Vulkan api to be initialized. */ func selectVulkanExtension(selectedExtension string) { vulkanSelectedExtensions = utils.AppendStringIfNotFound(vulkanSelectedExtensions, vk.ToString([]byte(selectedExtension))) } /* Gets the GLFW required vulkan extensions and adds them to the slice off selected vulkan extensions. It requires the Vulkan api to be initialized. */ func selectGLFWRequiredExtensions(window *glfw.Window) { // get GLFW required vulkan extensions glfwExtensions := window.GetRequiredInstanceExtensions() if glfwExtensions == nil { log.Println("Vulkan is not supported in this system") panic("Vulkan is not supported in this system") } // add glfw required extensions to the slice of selected extensions for _, extension := range glfwExtensions { selectVulkanExtension(extension) } } /* Returns a slice of strings where each string is the name of a selected and supported vulkan extension. It requires the Vulkan api to be initialized. */ func getVulkanExtensions(selectedExtensions []string) []string { // get supported extensions' count var supportedExtensionCount uint32 result := vk.EnumerateInstanceExtensionProperties("", &supportedExtensionCount, nil) if result != vk.Success { log.Printf("VULKAN: Failed to retrieve vulkan extensions count with error code %d\n", result) return []string{} } // get supported extensions' properties supportedExtensionProperties := make([]vk.ExtensionProperties, supportedExtensionCount) result = vk.EnumerateInstanceExtensionProperties("", &supportedExtensionCount, supportedExtensionProperties) if result != vk.Success { log.Printf("VULKAN: Failed to retrieve vulkan extensions with error code %d\n", result) return []string{} } // get supported supportedExtensions' property name to slice of strings supportedExtensions := make([]string, supportedExtensionCount) for n, ext := range supportedExtensionProperties { ext.Deref() supportedExtensions[n] = vk.ToString(ext.ExtensionName[:]) } // filter the selected extensions from the supported extensions extensions := []string{} for _, supportedExtension := range supportedExtensions { // find extension in selected extensions found := false for _, selectedExtension := range selectedExtensions { if selectedExtension == supportedExtension { found = true break } } // add selected supported extension to the slice of extensions if found { extensions = append(extensions, supportedExtension) } } // debug if debug { // log selected extensions log.Print("Vulkan selected extensions:\n") for _, extension := range selectedExtensions { log.Printf(" %s\n", extension) } // log supported extensions log.Print("Vulkan supported extensions:\n") for _, extension := range supportedExtensions { log.Printf(" %s\n", extension) } // log selected and supported extensions log.Print("Vulkan selected and supported extensions:\n") for _, extension := range extensions { log.Printf(" %s\n", extension) } } return extensions } /* Returns a pointer to the application info struct. It requires the Vulkan api to be initialized. */ func getVulkanApplicationInfo() *vk.ApplicationInfo { if vulkanApplicationInfo == nil { // create the application info struct vulkanApplicationInfo = new(vk.ApplicationInfo) vulkanApplicationInfo.SType = vk.StructureTypeApplicationInfo vulkanApplicationInfo.PNext = nil vulkanApplicationInfo.PApplicationName = "OSIES" vulkanApplicationInfo.ApplicationVersion = vk.MakeVersion(1, 0, 0) vulkanApplicationInfo.PEngineName = "No Engine" vulkanApplicationInfo.EngineVersion = vk.MakeVersion(1, 0, 0) vulkanApplicationInfo.ApiVersion = vk.ApiVersion10 } return vulkanApplicationInfo } /* Returns a pointer to the instance create info struct. It requires the Vulkan api to be initialized. */ func getVulkanInstanceCreateInfo(window *glfw.Window) *vk.InstanceCreateInfo { if vulkanCreateInstanceInfo == nil { // get choosen and supported validation layers vkLayers := []string{} if debug { selectVulkanValidationLayer("VK_LAYER_KHRONOS_validation") vkLayers = getVulkanValidationLayers(vulkanSelectedValidationLayers) selectVulkanExtension(vk.ExtDebugUtilsExtensionName) selectVulkanExtension(vk.ExtDebugReportExtensionName) } // add GLFW required vulkan extensions to the slice of selected vulkan extensions selectGLFWRequiredExtensions(window) // get choosen and supported extensions vkExtensions := getVulkanExtensions(vulkanSelectedExtensions) // create the instance create info struct vulkanCreateInstanceInfo = new(vk.InstanceCreateInfo) vulkanCreateInstanceInfo.SType = vk.StructureTypeInstanceCreateInfo vulkanCreateInstanceInfo.PNext = nil vulkanCreateInstanceInfo.Flags = 0 vulkanCreateInstanceInfo.PApplicationInfo = getVulkanApplicationInfo() vulkanCreateInstanceInfo.EnabledLayerCount = uint32(len(vkLayers)) vulkanCreateInstanceInfo.PpEnabledLayerNames = vkLayers vulkanCreateInstanceInfo.EnabledExtensionCount = uint32(len(vkExtensions)) vulkanCreateInstanceInfo.PpEnabledExtensionNames = vkExtensions } return vulkanCreateInstanceInfo } /* Returns a slice of strings where each string is the name of a vulkan extension available on the current system. It requires the Vulkan api to be initialized. */ func createVulkanInstance(window *glfw.Window) vk.Instance { // create vulkan instance var instance vk.Instance result := vk.CreateInstance(getVulkanInstanceCreateInfo(window), nil, &instance) if result != vk.Success { log.Printf("Failed to create vulkan instance with error code %d\n", result) panic("Failed to create vulkan instance") } return instance } /* Callback function to log vulkan debug messages. It requires the Vulkan api to be initialized. */ var vulkanDebugCallback vk.DebugReportCallbackFunc = func(flags vk.DebugReportFlags, objectType vk.DebugReportObjectType, object uint64, location uint, messageCode int32, layerPrefix string, message string, userData unsafe.Pointer) vk.Bool32 { log.Printf("Vulkan: %s\n", message) return vk.False } /* Returns a pointer to the debug report callback create info struct. It requires the Vulkan api to be initialized. */ func getVulkanDebugReportCallbackCreateInfo() *vk.DebugReportCallbackCreateInfo { if vulkanDebugReportCallbackCreateInfo == nil { // create the application info struct vulkanDebugReportCallbackCreateInfo = new(vk.DebugReportCallbackCreateInfo) vulkanDebugReportCallbackCreateInfo.SType = vk.StructureTypeDebugReportCallbackCreateInfo vulkanDebugReportCallbackCreateInfo.PNext = nil vulkanDebugReportCallbackCreateInfo.Flags = vk.DebugReportFlags(vk.DebugReportPerformanceWarningBit | vk.DebugReportWarningBit | vk.DebugReportErrorBit) vulkanDebugReportCallbackCreateInfo.PfnCallback = vulkanDebugCallback vulkanDebugReportCallbackCreateInfo.PUserData = nil } return vulkanDebugReportCallbackCreateInfo } /* Crete and return a window surface.*/ func createVulkanSurface(instance vk.Instance, window *glfw.Window) vk.Surface { surface, err := window.CreateWindowSurface(instance, nil) if err != nil { err := "Vulkan: failed to create a surface" log.Println(err) panic(err) } // vk.Surface(unsafe.Pointer(surface)) return (vk.Surface)(unsafe.Pointer(surface)) } /* Finds and returns a slice of physical devices available on the system.*/ func getVulkanPhysicalDevices(instance vk.Instance) []vk.PhysicalDevice { // get physical devices count var deviceCount uint32 result := vk.EnumeratePhysicalDevices(instance, &deviceCount, nil) if result != vk.Success { log.Printf("VULKAN: Failed to retrieve vulkan physical devices count with error code %d\n", result) } // get physical devices devices := make([]vk.PhysicalDevice, deviceCount) result = vk.EnumeratePhysicalDevices(instance, &deviceCount, devices) if result != vk.Success { log.Printf("VULKAN: Failed to retrieve vulkan physical devices with error code %d\n", result) } return devices } /* Filters physical devices that have the properties and features that our app needs.*/ func filterVulkanPropertiesAndFeaturesCompatiblePhysicalDevices(devices []vk.PhysicalDevice) []vk.PhysicalDevice { supportedDevices := []vk.PhysicalDevice{} // iterate devices log.Print("Vulkan physical devices available:\n") for _, device := range devices { // get device properties var deviceProperties vk.PhysicalDeviceProperties vk.GetPhysicalDeviceProperties(device, &deviceProperties) deviceProperties.Deref() // log device deviceName := string(bytes.Split(deviceProperties.DeviceName[:], []byte{0})[0]) log.Printf(" {name: %s, type: %d, apiVersion: %d, driverVersion: %d}\n", deviceName, deviceProperties.DeviceType, deviceProperties.ApiVersion, deviceProperties.DriverVersion) // get device features var deviceFeatures vk.PhysicalDeviceFeatures vk.GetPhysicalDeviceFeatures(device, &deviceFeatures) deviceFeatures.Deref() // check if device is compatible if deviceProperties.DeviceType == vk.PhysicalDeviceTypeDiscreteGpu && deviceFeatures.GeometryShader == vk.True { supportedDevices = append(supportedDevices, device) } } return supportedDevices } /* Finds and returns the first physical device that supports the queue families required by our app*/ func getVulkanQueueFamiliesCompatiblePhysicalDevice(devices []vk.PhysicalDevice, surface *vk.Surface) (vk.PhysicalDevice, map[string]uint32, error) { // iterate devices for _, device := range devices { // get queue families' count var queueFamiliesCount uint32 vk.GetPhysicalDeviceQueueFamilyProperties(device, &queueFamiliesCount, nil) // get queue families queueFamilies := make([]vk.QueueFamilyProperties, queueFamiliesCount) vk.GetPhysicalDeviceQueueFamilyProperties(device, &queueFamiliesCount, queueFamilies) // check if device supports all the required queue families selectedQueueFamiliesIndices := map[string]uint32{} var queueFlags vk.QueueFlags = vk.QueueFlags(vk.QueueGraphicsBit) var queueCount uint32 = 1 var surfaceSupport vk.Bool32 = vk.False for i, family := range queueFamilies { family.Deref() supportsGraphics := family.QueueFlags & queueFlags == queueFlags && family.QueueCount >= queueCount supportsSurface := vk.GetPhysicalDeviceSurfaceSupport(device, uint32(i), *surface, &surfaceSupport) == vk.Success // prefer a single queue family that supports all the requirements if supportsGraphics && supportsSurface { selectedQueueFamiliesIndices["graphics"] = uint32(i) selectedQueueFamiliesIndices["surface"] = uint32(i) break } // otherwise get multiple queue families _, ok := selectedQueueFamiliesIndices["graphics"] if !ok && supportsGraphics { selectedQueueFamiliesIndices["graphics"] = uint32(i) } _, ok = selectedQueueFamiliesIndices["surface"] if !ok && supportsSurface { selectedQueueFamiliesIndices["surface"] = uint32(i) } } // if the device supports all the required queue families exit early if len(selectedQueueFamiliesIndices) == 2 { return device, selectedQueueFamiliesIndices, nil } } return nil, nil, errors.New("Vulkan: failed to find a physical device that supports the queue families required by this app") } /* Selects a physical device and queue family compatible with vulkan and the requirements of our app*/ func selectVulkanPhysicalDeviceAndQueueFamily(instance vk.Instance, surface *vk.Surface) (vk.PhysicalDevice, map[string]uint32) { // get available devices physicalDevices := getVulkanPhysicalDevices(instance) if len(physicalDevices) < 1 { err := "Vulkan: failed to find a device compatible with vulkan" log.Println(err) panic(err) } // filter devices with the properties and features required by our app filteredPhysicalDevices := filterVulkanPropertiesAndFeaturesCompatiblePhysicalDevices(physicalDevices) if len(filteredPhysicalDevices) < 1 { err := "Vulkan: failed to find a device compatible with the properties and features required by our app" log.Println(err) panic(err) } // find the first device that supports the queue families required by our app selectedPhysicalDevice, selectedQueueFamiliesIndices, err := getVulkanQueueFamiliesCompatiblePhysicalDevice(filteredPhysicalDevices, surface) if err != nil { err := "Vulkan: failed to find a device compatible that supports the queue families required by our app" log.Println(err) panic(err) } return selectedPhysicalDevice, selectedQueueFamiliesIndices } /* Returns a pointer to the device queue create info struct.*/ func getVulkanDeviceQueueCreateInfo(queueFamilyIndex uint32) *vk.DeviceQueueCreateInfo { // create the device queue create info struct deviceQueueCreateInfo := new(vk.DeviceQueueCreateInfo) deviceQueueCreateInfo.SType = vk.StructureTypeDeviceQueueCreateInfo deviceQueueCreateInfo.PNext = nil deviceQueueCreateInfo.Flags = vk.DeviceQueueCreateFlags(0) deviceQueueCreateInfo.QueueFamilyIndex = queueFamilyIndex deviceQueueCreateInfo.QueueCount = 1 deviceQueueCreateInfo.PQueuePriorities = []float32{1.0} return deviceQueueCreateInfo } /* Returns a pointer to the device queue create info struct.*/ func getPhysicalDeviceFeatures() *vk.PhysicalDeviceFeatures { physicalDeviceFeatures := new(vk.PhysicalDeviceFeatures) return physicalDeviceFeatures } /* Returns a pointer to the device queue create info struct.*/ func getVulkanDeviceCreateInfo(deviceQueueCreateInfos []vk.DeviceQueueCreateInfo, physicalDeviceFeatures vk.PhysicalDeviceFeatures) *vk.DeviceCreateInfo { deviceCreateInfo := new(vk.DeviceCreateInfo) deviceCreateInfo.SType = vk.StructureTypeDeviceCreateInfo deviceCreateInfo.PNext = nil deviceCreateInfo.Flags = vk.DeviceCreateFlags(0) deviceCreateInfo.QueueCreateInfoCount = uint32(len(deviceQueueCreateInfos)) deviceCreateInfo.PQueueCreateInfos = deviceQueueCreateInfos // these validation layers are device specific and ignored on modern implementations of vulkan deviceCreateInfo.EnabledLayerCount = 0 deviceCreateInfo.PpEnabledLayerNames = []string{} // These extensions are device specific deviceCreateInfo.EnabledExtensionCount = 0 deviceCreateInfo.PpEnabledExtensionNames = []string{} deviceCreateInfo.PEnabledFeatures = []vk.PhysicalDeviceFeatures{physicalDeviceFeatures} return deviceCreateInfo } /* Creates and returns a vulkan logical device.*/ func createVulkanLogicalDevice(physicalDevice vk.PhysicalDevice, queueFamiliesIndices map[string]uint32) vk.Device { // get slice of unique queue families indices var uniqueQueueFamiliesIndices []uint32 for _, value := range queueFamiliesIndices { isUnique := true for _, index := range uniqueQueueFamiliesIndices { if index == value { isUnique = false break } } if isUnique { uniqueQueueFamiliesIndices = append(uniqueQueueFamiliesIndices, value) } } // get a slice of queue create info struct, one for each unique queue family var deviceQueueCreateInfos []vk.DeviceQueueCreateInfo for _, index := range uniqueQueueFamiliesIndices { deviceQueueCreateInfos = append(deviceQueueCreateInfos, *getVulkanDeviceQueueCreateInfo(index)) } // get physical device features struct physicalDeviceFeatures := getPhysicalDeviceFeatures() // get device create info struct deviceCreateInfo := getVulkanDeviceCreateInfo(deviceQueueCreateInfos, *physicalDeviceFeatures) // create the logical device var logicalDevice vk.Device result := vk.CreateDevice(physicalDevice, deviceCreateInfo, nil, &logicalDevice) if result != vk.Success { err := fmt.Sprintf("Vulkan: failed to create logical device with error code %d\n", result) log.Println(err) panic(err) } return logicalDevice }
那么 glfw 中的 createwindowsurface 在 vulkan-go 中如何工作?
正确答案
在 vulkan-go 中,GLFW 的 CreateWindowSurface 返回一个指向 vk.Surface 的 unsafe.Pointer 的 uintptr,因此要将其获取到 vk.Surface,我们需要:
- 将 uintptr 转换为 unsafe.Pointer
unsafe.Pointer(surface)
; - 然后将生成的 unsafe.Pointer 类型转换为 vk.Surface 指针
(*vk.Surface)(unsafe.Pointer(surface))
; - 最后抓住 vk.Surface 的指针指向
*(*vk.Surface)(unsafe.Pointer(surface))
的内容。
我们不能将指针类型转换为数据类型,我们要么将指针类型转换为我们想要的数据类型的指针,然后获取这个新指针所指向的内容,或者我们首先获取该指针所指向的内容,然后type 将其转换为我们想要的数据类型。
今天关于《vulkan-go 中如何利用GLFW中的CreateWindowSurface函数?》的内容介绍就到此结束,如果有什么疑问或者建议,可以在golang学习网公众号下多多回复交流;文中若有不正之处,也希望回复留言以告知!
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