实现音频播放后的自动退出功能
来源:stackoverflow
时间:2024-03-17 23:27:31 206浏览 收藏
本文讨论了在 Windows 上使用 bass.dll 和 Go syscall 编写命令行音频播放器时实现自动退出的问题。原始代码需要添加 time.sleep 代码才能播放音频,否则会快速退出。文章提供了使用 bass_channelgetlength 和 bass_channelgetposition 函数的解决方案,这些函数可以获取音频的长度和当前播放位置。通过循环比较当前位置和音频长度,可以确定音频何时播放完毕,然后触发退出。
我正在写一个小工具,它可以像sox一样播放command/terminal
中的音频文件。我在 windows 上使用 bass.dll
和 golang syscall
。
这是我的代码,可以从评论中下载文件,只能在windows x64上运行。
github 上的 bass.go
要点
package main import ( "fmt" "syscall" "time" "unsafe" ) /* 基于 [bass.dll](http://us2.un4seen.com/files/bass24.zip) 和 [Golang syscall](https://github.com/golang/go/wiki/WindowsDLLs) 实现的命令行版播放器。 */ type BassLib struct { libBass syscall.Handle init uintptr free uintptr streamCreateFile uintptr channelPlay uintptr channelPause uintptr channelStop uintptr } func (bass *BassLib) LoadBass(bassDllPath string) bool { bass.libBass, _ = syscall.LoadLibrary(bassDllPath) if bass.libBass == 0 { fmt.Println("load library result") fmt.Println(bass.libBass) return false } bass.init, _ = syscall.GetProcAddress(bass.libBass, "BASS_Init") // BASS_init(device, freq, flags, win, clsid) // see http://www.un4seen.com/doc/#bass/BASS_Init.html device := 1 syscall.Syscall6(bass.init, 5, uintptr(device), uintptr(44100), uintptr(0), uintptr(0), uintptr(0), 0) return true } func StrPtr(s string) uintptr { // return uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(s))) p, _ := syscall.UTF16PtrFromString(s) return uintptr(unsafe.Pointer(p)) } func (bass *BassLib) PlayFile(filePath string) { bass.streamCreateFile, _ = syscall.GetProcAddress(bass.libBass, "BASS_StreamCreateFile") // hstream = BASS_StreamCreateFile(mem=0, &file, offset=0, length=0, flags=(A_IsUnicode ? 0x80000000 : 0x40000)) // see http://www.un4seen.com/doc/#bass/BASS_StreamCreateFile.html var bassUnicode uint32 = 0x80000000 hstream, _, _ := syscall.Syscall6(bass.streamCreateFile, 5, uintptr(0), StrPtr(filePath), uintptr(0), uintptr(0), uintptr(bassUnicode), 0) // bassErrorGetCode, _ := syscall.GetProcAddress(bass.libBass, "BASS_ErrorGetCode") // errCode, _, _ := syscall.Syscall(uintptr(bassErrorGetCode), 0, 0, 0, 0) // fmt.Println(errCode) fmt.Println("hstream") fmt.Println(hstream) bass.channelPlay, _ = syscall.GetProcAddress(bass.libBass, "BASS_ChannelPlay") // BASS_ChannelPlay(hstream) // see http://www.un4seen.com/doc/#bass/BASS_ChannelPlay.html ret, _, _ := syscall.Syscall(bass.channelPlay, 2, hstream, uintptr(0), 0) bassErrorGetCode, _ := syscall.GetProcAddress(bass.libBass, "BASS_ErrorGetCode") errCode, _, _ := syscall.Syscall(bassErrorGetCode, 0, 0, 0, 0) fmt.Println(errCode) fmt.Println(ret) // sleep to wait playing mp3 file time.Sleep(time.Second * 10) // bass.channelPause, _ = syscall.GetProcAddress(bass.libBass, "BASS_ChannelPause") // bass.channelStop, _ = syscall.GetProcAddress(bass.libBass, "BASS_ChannelStop") // return true } func (bass *BassLib) UnLoad() { if bass.libBass != 0 { bass.free, _ = syscall.GetProcAddress(bass.libBass, "BASS_Free") syscall.Syscall(bass.free, 0, 0, 0, 0) // BASS_Free() // see http://www.un4seen.com/doc/#bass/BASS_Free.html syscall.FreeLibrary(bass.libBass) } } func main() { bass := &BassLib{} bass.LoadBass("C:\\workspace\\play\\bass.dll") bass.PlayFile("C:\\workspace\\play\\sample.mp3") bass.UnLoad() }
有一个大问题:
- 如果没有添加
time.sleep
代码(bass.go
第68行),则没有声音播放,快速退出。 - 当我添加
time.sleep(time.second * 10)
代码时,音频持续时间可能超过 10 秒。
有没有可能让程序在音频播放完毕后自动退出?
解决方案
谢谢大家。可以用bass_channelgetlength
和bass_channelgetposition
函数解决问题。
这是代码:
// +build windows package main import ( "fmt" "syscall" "time" "unsafe" ) /* 基于 [bass.dll](http://us2.un4seen.com/files/bass24.zip) 和 [golang syscall](https://github.com/golang/go/wiki/windowsdlls) 实现的命令行版播放器。 */ type ( basserrorgetcode int32 ) const ( bassunicode uint32 = 0x80000000 // bass_unicode basssamplefloat uint32 = 256 // bass_sample_float bassposbyte uint64 = 0 // bass_pos_byte ) type basslib struct { libbass syscall.handle init uintptr free uintptr streamcreatefile uintptr channelplay uintptr channelpause uintptr channelstop uintptr channelgetlength uintptr channelgetposition uintptr channelbytes2seconds uintptr } func (bass *basslib) loadbass(bassdllpath string) bool { bass.libbass, _ = syscall.loadlibrary(bassdllpath) if bass.libbass == 0 { fmt.println("load `bass.dll` library failed!") errcode := bass.getbasserrorgetcode() fmt.println("bass_init failed!") fmt.println(errcode) return false } bass.init, _ = syscall.getprocaddress(bass.libbass, "bass_init") // bass_init(device, freq, flags, win, clsid) // see http://www.un4seen.com/doc/#bass/bass_init.html device := 1 r, _, _ := syscall.syscall6(bass.init, 5, uintptr(device), uintptr(44100), uintptr(0), uintptr(0), uintptr(0), 0) // var ret = *(* int)(unsafe.pointer(&r)) if r == 0 { errcode := bass.getbasserrorgetcode() fmt.println("bass_init failed!") fmt.println(errcode) return false } return true } func strptr(s string) uintptr { p, _ := syscall.utf16ptrfromstring(s) return uintptr(unsafe.pointer(p)) } func (bass *basslib) playfile(filepath string) { bass.streamcreatefile, _ = syscall.getprocaddress(bass.libbass, "bass_streamcreatefile") // hstream = bass_streamcreatefile(mem=0, &file, offset=0, length=0, flags=(a_isunicode ? 0x80000000 : 0x40000)) // see http://www.un4seen.com/doc/#bass/bass_streamcreatefile.html hstream, _, _ := syscall.syscall6(bass.streamcreatefile, 5, uintptr(0), strptr(filepath), uintptr(0), uintptr(0), uintptr(bassunicode|basssamplefloat), 0) bass.channelplay, _ = syscall.getprocaddress(bass.libbass, "bass_channelplay") // bass_channelplay(hstream) // see http://www.un4seen.com/doc/#bass/bass_channelplay.html r, _, _ := syscall.syscall(bass.channelplay, 2, hstream, uintptr(0), 0) if r == 1 { totalduration := bass.getaudiobytelength(hstream) // currentpos := bass.getaudiocurrentbyteposition(hstream) fmt.println(totalduration) // fmt.println(currentpos) time.sleep(time.second*1) for { currentpos := bass.getaudiocurrentbyteposition(hstream) if currentpos >= totalduration { break } } } else { errcode := bass.getbasserrorgetcode() fmt.println("bass_channelplay failed!") fmt.println(errcode) } } func (bass *basslib) getbasserrorgetcode() basserrorgetcode { basserrorgetcode, _ := syscall.getprocaddress(bass.libbass, "bass_errorgetcode") // bass_errorgetcode() // bass_ok basserrorgetcode = 0 // all is ok // bass_error_mem basserrorgetcode = 1 // memory error // ... // see http://www.un4seen.com/doc/#bass/bass_errorgetcode.html errcode, _, _ := syscall.syscall(basserrorgetcode, 0, 0, 0, 0) var ierrcode = *(*basserrorgetcode)(unsafe.pointer(&errcode)) return ierrcode } func (bass *basslib) getaudiobytelength(handle uintptr) uintptr { // (qword) bass_channelgetlength(handle=hstream, mode) // see http://www.un4seen.com/doc/#bass/bass_channelgetlength.html bass.channelgetlength, _ = syscall.getprocaddress(bass.libbass, "bass_channelgetlength") len, _, _ := syscall.syscall(bass.channelgetlength, 2, handle, uintptr(bassposbyte), 0) return len } func (bass *basslib) getaudiocurrentbyteposition(handle uintptr) uintptr { // bass_channelgetposition(handle=hstream, mode) // see http://www.un4seen.com/doc/#bass/bass_channelgetposition.html bass.channelgetposition, _ = syscall.getprocaddress(bass.libbass, "bass_channelgetposition") pos, _, _ := syscall.syscall(bass.channelgetposition, 2, handle, uintptr(bassposbyte), 0) return pos } func (bass *basslib) getchannelbytes2seconds(handle uintptr, pos uintptr) uintptr { // bass_channelbytes2seconds(handle=hstream, pos) // see http://www.un4seen.com/doc/#bass/bass_channelbytes2seconds.html // bass.channelbytes2seconds, _ = syscall.getprocaddress(bass.libbass, "bass_channelbytes2seconds") len, _, _ := syscall.syscall(bass.channelbytes2seconds, 2, handle, pos, 0) return len } func (bass *basslib) unload() { if bass.libbass != 0 { bass.free, _ = syscall.getprocaddress(bass.libbass, "bass_free") syscall.syscall(bass.free, 0, 0, 0, 0) // bass_free() // see http://www.un4seen.com/doc/#bass/bass_free.html syscall.freelibrary(bass.libbass) } } func main() { bass := &basslib{} bass.loadbass("c:\\workspace\\play\\bass.dll") bass.playfile("c:\\workspace\\play\\sample.mp3") bass.unload() }
你也可以拨打 https://gist.github.com/ycrao/e7d1df181f870091b4a6d298d6ea2770#file-bass_play-go-L81-L91 。
我认为你可以使用 golang 的 defer
关键字在 play 函数完成时触发退出。
您可以参考这里:A Tour of Go | Defer 或者这里:Golang Blog | Defer
package main import "fmt" func main() { defer fmt.Println("world") fmt.Println("hello") } ========== $ go run main.go hello world
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